Helpful things for people to know about/use while learning 2.0 topics
Thursday July 03rd, 2008From Library Instruction Wiki
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Creative Commons
The Creative Commons (http://creativecommons.org/) is becoming integral to 2.0 concepts, in this day and age when there is so much paranoia and uncertainty around the rights to information in digital form. Copyright law as it stands puts the burden on you if you want to use someone else's intellectual property. But tracking down the owner of intellectual property can be difficult or impossible, especially when you're dealing with digitized information. The Creative Commons allows the creators of intellectual property to adjust the amount of control they want to have over their work. For many people, it's more important to share information than to hoard it, so they put their work under a Creative Commons license. There are a variety of levels and types of control that can be chosen. One common example is a license that allows others to copy and distribute a work, as long as they give proper attribution and don't make a commercial product out of it.
Creative Commons licenses are showing up all over social networking sites. Knowing what they are, and what Creative Commons is up to can help answer some questions about what you're seeing out there. When you're creating your own content for these sites, keep the Creative Commons in mind - if you free up your information, then it makes it a lot easier for others to make use of it.
One place for good information about what's going on with the Creative Commons is Lawrence Lessig's blog. (http://www.lessig.org/blog/) Lawrence Lessig is one of the developers of the Creative Commons.
At the very very bottom of this wiki page, you will see a link to this wiki's Creative Commons license.
html, xml, markup languages in general
Throughout this process, you will be brushing up against html code, xml code, and markup languages in general. Whenever possible, these 'meetings' will be dealt with from the perspective that you aren't familiar with markup languages. To get a headstart, you might familiarize yourself with the concept of markup languages, as well as some basic html and xml tools.
For basic descriptions of frequently used html codes: Web Monkey (http://www.webmonkey.com/webmonkey/reference/html_cheatsheet/).
For colors: http://html-color-codes.com/
For XML: http://en.wikipedia.org/wiki/XML
File types
I'll explore more of this shortly. For now - between video, music, photos and documents, there are many many different kinds of file types - .jpg, .txt, .doc, .mp3 etc. Some social networking sites will only allow certain file types to be uploaded. MySpace, for example only allows .mp3 files to be uploaded for music. Most file types in a category can be converted to any other file type in that category - if it's a photo, you can change it to a different photo file type, etc. - but you need some kind of conversion software.
There are open source conversion programs out there for free downloads. Or you can look into an online file converter like Zamzar (http://www2.zamzar.com/)
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